割り込み命令を作るために、GDT/IDTから作成していきます。
bootpack.c
struct SEGMENT_DESCRIPTOR { short limit_low, base_low; char base_mid, access_right; char limit_high, base_high; }; struct GATE_DESCRIPTOR { short offset_low, selector; char dw_count, access_right; short offset_high; }; void init_gdtidt(void); void set_segmdesc(struct SEGMENT_DESCRIPTOR *sd, unsigned int limit, int base, int ar); void set_gatedesc(struct GATE_DESCRIPTOR *gd, int offset, int selector, int ar); void load_gdtr(int limit, int addr); void load_idtr(int limit, int addr);
void init_gdtidt(void) { struct SEGMENT_DESCRIPTOR *gdt = (struct SEGMENT_DESCRIPTOR *) 0x00270000; struct GATE_DESCRIPTOR *idt = (struct GATE_DESCRIPTOR *) 0x0026f800; int i; for (i = 0; i < 8192; i++) { set_segmdesc(gdt + i, 0, 0, 0); } set_segmdesc(gdt + 1, 0xffffffff, 0x00000000, 0x4092); set_segmdesc(gdt + 2, 0x0007ffff, 0x00280000, 0x409a); load_gdtr(0xffff, 0x00270000); for (i = 0; i < 256; i++) { set_gatedesc(idt + i, 0, 0, 0); } load_idtr(0x7ff, 0x0026f800); return; } void set_segmdesc(struct SEGMENT_DESCRIPTOR *sd, unsigned int limit, int base, int ar) { if (limit > 0xffff) { ar |= 0x8000; limit /= 0x1000; } sd->limit_low = limit & 0xffff; sd->base_low = base & 0xffff; sd->base_mid = (base >> 16) & 0xff; sd->access_right = ar & 0xff; sd->limit_high = ((limit >> 16) & 0x0f) | ((ar >> 8) & 0xf0); sd->base_high = (base >> 24) & 0xff; return; } void set_gatedesc(struct GATE_DESCRIPTOR *gd, int offset, int selector, int ar) { gd->offset_low = offset & 0xffff; gd->selector = selector; gd->dw_count = (ar >> 8) & 0xff; gd->access_right = ar & 0xff; gd->offset_high = (offset >> 16) & 0xffff; return; }
nasfunc.nas
GLOBAL _load_gdtr, _load_idtr _load_gdtr: MOV AX,[ESP+4] MOV [ESP+6],AX LGDT [ESP+6] RET _load_idtr: MOV AX,[ESP+4] MOV [ESP+6],AX LIDT [ESP+6] RET
make runをしても前回と何も変わらないですが、これが6日目の布石になるみたいです。
ここからは6日目の内容になります。
まずはbootpack.cが長すぎるのでファイルを分割しました。
ついでにMakefileも改造しています。
bootpack.c
TOOLPATH = ..\..\z_tools\\ INCPATH = ..\..\z_tools\haribote\\ MAKE = $(TOOLPATH)make.exe -r NASK = $(TOOLPATH)nask.exe CC1 = $(TOOLPATH)cc1.exe -I$(INCPATH) -Os -Wall -quiet GAS2NASK = $(TOOLPATH)gas2nask.exe -a OBJ2BIM = $(TOOLPATH)obj2bim.exe MAKEFONT = $(TOOLPATH)makefont.exe BIN2OBJ = $(TOOLPATH)bin2obj BIM2HRB = $(TOOLPATH)bim2hrb.exe RULEFILE = $(TOOLPATH)haribote\haribote.rul EDIMG = $(TOOLPATH)edimg.exe IMGTOL = $(TOOLPATH)imgtol.com COPY = cmd.exe /C copy DEL = rm -f # default operation default: $(MAKE) img # file making rule ipl10.bin : ipl10.nas Makefile $(NASK) ipl10.nas ipl10.bin ipl10.lst asmhead.bin : asmhead.nas Makefile $(NASK) asmhead.nas asmhead.bin asmhead.lst bootpack.gas : bootpack.c Makefile $(CC1) -o bootpack.gas bootpack.c bootpack.nas : bootpack.gas Makefile $(GAS2NASK) bootpack.gas bootpack.nas bootpack.obj : bootpack.nas Makefile $(NASK) bootpack.nas bootpack.obj bootpack.lst naskfunc.obj : naskfunc.nas Makefile $(NASK) naskfunc.nas naskfunc.obj naskfunc.lst hankaku.bin : hankaku.txt Makefile $(MAKEFONT) hankaku.txt hankaku.bin hankaku.obj : hankaku.bin Makefile $(BIN2OBJ) hankaku.bin hankaku.obj _hankaku graphic.gas : graphic.c Makefile $(CC1) -o graphic.gas graphic.c graphic.nas : graphic.gas Makefile $(GAS2NASK) graphic.gas graphic.nas graphic.obj : graphic.nas Makefile $(NASK) graphic.nas graphic.obj graphic.lst dsctbl.gas : dsctbl.c Makefile $(CC1) -o dsctbl.gas dsctbl.c dsctbl.nas : dsctbl.gas Makefile $(GAS2NASK) dsctbl.gas dsctbl.nas dsctbl.obj : dsctbl.nas Makefile $(NASK) dsctbl.nas dsctbl.obj dsctbl.lst bootpack.bim : bootpack.obj naskfunc.obj hankaku.obj graphic.obj dsctbl.obj Makefile $(OBJ2BIM) @$(RULEFILE) out:bootpack.bim stack:3136k map:bootpack.map \ bootpack.obj naskfunc.obj hankaku.obj graphic.obj dsctbl.obj # 3MB+64KB=3136KB bootpack.hrb : bootpack.bim Makefile $(BIM2HRB) bootpack.bim bootpack.hrb 0 haribote.sys : asmhead.bin bootpack.hrb Makefile cat asmhead.bin > haribote.sys cat bootpack.hrb >> haribote.sys haribote.img : ipl10.bin haribote.sys Makefile $(EDIMG) imgin:..\..\z_tools\fdimg0at.tek \ wbinimg src:ipl10.bin len:512 from:0 to:0 \ copy from:haribote.sys to:@: \ imgout:haribote.img # command img : $(MAKE) haribote.img run : $(MAKE) img $(COPY) haribote.img ..\..\z_tools\qemu\fdimage0.bin $(MAKE) -C ..\..\z_tools\qemu install : $(MAKE) img $(IMGTOL) w a: haribote.img clean : -$(DEL) *.bin -$(DEL) *.lst -$(DEL) *.gas -$(DEL) *.obj -$(DEL) bootpack.nas -$(DEL) bootpack.map -$(DEL) bootpack.bim -$(DEL) bootpack.hrb -$(DEL) haribote.sys src_only : $(MAKE) clean -$(DEL) haribote.img
graphic.c
/* graphic process */ void io_hlt(void); void io_cli(void); void io_out8(int port, int data); int io_load_eflags(void); void io_store_eflags(int eflags); void init_palette(void); void set_palette(int start, int end, unsigned char *rgd); void boxfill8(unsigned char *vram, int xsize, unsigned char c, int x0, int y0, int x1, int y1); void init_screen(char *vram, int x, int y); void putfont8(char *vram, int xsize, int x, int y, char c, char *font); void putfonts8_asc(char *vram, int xsize, int x, int y, char c, unsigned char *s); void init_mouse_cursor8(char *mouse, char bc); void putblock8_8(char *vram, int vxsize, int pxsize, int pysize, int px0, int py0, char *buf, int bxsize); #define COL8_000000 0 #define COL8_FF0000 1 #define COL8_00FF00 2 #define COL8_FFFF00 3 #define COL8_0000FF 4 #define COL8_FF00FF 5 #define COL8_00FFFF 6 #define COL8_FFFFFF 7 #define COL8_C6C6C6 8 #define COL8_840000 9 #define COL8_008400 10 #define COL8_848400 11 #define COL8_000084 12 #define COL8_840084 13 #define COL8_008484 14 #define COL8_848484 15 void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:black */ 0xff, 0x00, 0x00, /* 1:light red */ 0x00, 0xff, 0x00, /* 2:light green */ 0xff, 0xff, 0x00, /* 3:light yellow */ 0x00, 0x00, 0xff, /* 4:light blue */ 0xff, 0x00, 0xff, /* 5:light puple */ 0x00, 0xff, 0xff, /* 6:light sky blue */ 0xff, 0xff, 0xff, /* 7:white */ 0xc6, 0xc6, 0xc6, /* 8:light grey */ 0x84, 0x00, 0x00, /* 9:dark green */ 0x00, 0x84, 0x00, /* 10:dark green */ 0x84, 0x84, 0x00, /* 11:dark yellow */ 0x00, 0x00, 0x84, /* 12:dark blue */ 0x84, 0x00, 0x84, /* 13:dark puple */ 0x00, 0x84, 0x84, /* 14:dark sky blue */ 0x84, 0x84, 0x84 /* 15:dark grey */ }; set_palette(0, 15, table_rgb); return; } void set_palette(int start, int end, unsigned char *rgb) { int i, eflags; eflags = io_load_eflags(); io_cli(); io_out8(0x03c8, start); for (i = start; i <= end; i++) { io_out8(0x03c9, rgb[0] / 4); io_out8(0x03c9, rgb[1] / 4); io_out8(0x03c9, rgb[2] / 4); rgb += 3; } io_store_eflags(eflags); return; } void boxfill8(unsigned char *vram, int xsize, unsigned char c, int x0, int y0, int x1, int y1) { int x, y; for (y= y0; y <= y1; y++) { for (x = x0; x <= x1; x++) vram[y * xsize + x] = c; } return; } void init_screen(char *vram, int x, int y) { boxfill8(vram, x, COL8_008484, 0, 0, x - 1, y - 29); boxfill8(vram, x, COL8_C6C6C6, 0, y - 28, x - 1, y - 28); boxfill8(vram, x, COL8_FFFFFF, 0, y - 27, x - 1, y - 27); boxfill8(vram, x, COL8_C6C6C6, 0, y - 26, x - 1, y - 1); boxfill8(vram, x, COL8_FFFFFF, 3, y - 24, 59, y - 24); boxfill8(vram, x, COL8_FFFFFF, 2, y - 24, 2, y - 4); boxfill8(vram, x, COL8_848484, 3, y - 4, 59, y - 4); boxfill8(vram, x, COL8_848484, 59, y - 23, 59, y - 5); boxfill8(vram, x, COL8_000000, 2, y - 3, 59, y - 3); boxfill8(vram, x, COL8_000000, 60, y - 24, 60, y - 3); boxfill8(vram, x, COL8_848484, x - 47, y - 24, x - 4, y - 24); boxfill8(vram, x, COL8_848484, x - 47, y - 23, x - 47, y - 4); boxfill8(vram, x, COL8_FFFFFF, x - 47, y - 3, x - 4, y - 3); boxfill8(vram, x, COL8_FFFFFF, x - 3, y - 24, x - 3, y - 3); return; } void putfont8(char *vram, int xsize, int x, int y, char c, char *font) { int i; char *p, d; for (i = 0; i < 16; i++) { p = vram + (y + i) * xsize + x; d = font[i]; if ((d & 0x80) != 0) { p[0] = c; } if ((d & 0x40) != 0) { p[1] = c; } if ((d & 0x20) != 0) { p[2] = c; } if ((d & 0x10) != 0) { p[3] = c; } if ((d & 0x08) != 0) { p[4] = c; } if ((d & 0x04) != 0) { p[5] = c; } if ((d & 0x02) != 0) { p[6] = c; } if ((d & 0x01) != 0) { p[7] = c; } } return ; } void putfonts8_asc(char *vram, int xsize, int x, int y, char c, unsigned char *s) { extern char hankaku[4096]; for (; *s != 0x00; s++) { putfont8(vram, xsize, x, y, c, hankaku + *s * 16); x += 8; } return; } void init_mouse_cursor8(char *mouse, char bc) { static char cursor[16][16] = { "**************..", "*OOOOOOOOOOO*...", "*OOOOOOOOOO*....", "*OOOOOOOOO*.....", "*OOOOOOOO*......", "*OOOOOOO*.......", "*OOOOOOO*.......", "*OOOOOOOO*......", "*OOOO**OOO*.....", "*OOO*..*OOO*....", "*OO*....*OOO*...", "*O*......*OOO*..", "**........*OOO*.", "*..........*OOO*", "............*OO*", ".............***" }; int x, y; for (y = 0; y < 16; y++) { for (x = 0; x < 16; x++) { if (cursor[y][x] == '*') { mouse[y * 16 + x] = COL8_000000; } if (cursor[y][x] == 'O') { mouse[y + 16 + x] = COL8_FFFFFF; } if (cursor[y][x] == '.') { mouse[y * 16 + x] = bc; } } } return; } void putblock8_8(char *vram, int vxsize, int pxsize, int pysize, int px0, int py0, char *buf, int bxsize) { int x, y; for (y = 0; y < pysize; y++) { for (x = 0; x < pxsize; x++) { vram[(py0 + y) * vxsize + (px0 + x)] = buf[y * bxsize + x]; } } return; }
dsctbl.c
struct SEGMENT_DESCRIPTOR { short limit_low, base_low; char base_mid, access_right; char limit_high, base_high; }; struct GATE_DESCRIPTOR { short offset_low, selector; char dw_count, access_right; short offset_high; }; void init_gdtidt(void); void set_segmdesc(struct SEGMENT_DESCRIPTOR *sd, unsigned int limit, int base, int ar); void set_gatedesc(struct GATE_DESCRIPTOR *gd, int offset, int selector, int ar); void load_gdtr(int limit, int addr); void load_idtr(int limit, int addr); void init_gdtidt(void) { struct SEGMENT_DESCRIPTOR *gdt = (struct SEGMENT_DESCRIPTOR *) 0x00270000; struct GATE_DESCRIPTOR *idt = (struct GATE_DESCRIPTOR *) 0x0026f800; int i; for (i = 0; i < 8192; i++) { set_segmdesc(gdt + i, 0, 0, 0); } set_segmdesc(gdt + 1, 0xffffffff, 0x00000000, 0x4092); set_segmdesc(gdt + 2, 0x0007ffff, 0x00280000, 0x409a); load_gdtr(0xffff, 0x00270000); for (i = 0; i < 256; i++) { set_gatedesc(idt + i, 0, 0, 0); } load_idtr(0x7ff, 0x0026f800); return; } void set_segmdesc(struct SEGMENT_DESCRIPTOR *sd, unsigned int limit, int base, int ar) { if (limit > 0xffff) { ar |= 0x8000; limit /= 0x1000; } sd->limit_low = limit & 0xffff; sd->base_low = base & 0xffff; sd->base_mid = (base >> 16) & 0xff; sd->access_right = ar & 0xff; sd->limit_high = ((limit >> 16) & 0x0f) | ((ar >> 8) & 0xf0); sd->base_high = (base >> 24) & 0xff; return; } void set_gatedesc(struct GATE_DESCRIPTOR *gd, int offset, int selector, int ar) { gd->offset_low = offset & 0xffff; gd->selector = selector; gd->dw_count = (ar >> 8) & 0xff; gd->access_right = ar & 0xff; gd->offset_high = (offset >> 16) & 0xffff; return; }
TOOLPATH = ..\..\z_tools\\ INCPATH = ..\..\z_tools\haribote\\ MAKE = $(TOOLPATH)make.exe -r NASK = $(TOOLPATH)nask.exe CC1 = $(TOOLPATH)cc1.exe -I$(INCPATH) -Os -Wall -quiet GAS2NASK = $(TOOLPATH)gas2nask.exe -a OBJ2BIM = $(TOOLPATH)obj2bim.exe MAKEFONT = $(TOOLPATH)makefont.exe BIN2OBJ = $(TOOLPATH)bin2obj BIM2HRB = $(TOOLPATH)bim2hrb.exe RULEFILE = $(TOOLPATH)haribote\haribote.rul EDIMG = $(TOOLPATH)edimg.exe IMGTOL = $(TOOLPATH)imgtol.com COPY = cmd.exe /C copy DEL = rm -f # default operation default: $(MAKE) img # file making rule ipl10.bin : ipl10.nas Makefile $(NASK) ipl10.nas ipl10.bin ipl10.lst asmhead.bin : asmhead.nas Makefile $(NASK) asmhead.nas asmhead.bin asmhead.lst bootpack.gas : bootpack.c Makefile $(CC1) -o bootpack.gas bootpack.c bootpack.nas : bootpack.gas Makefile $(GAS2NASK) bootpack.gas bootpack.nas bootpack.obj : bootpack.nas Makefile $(NASK) bootpack.nas bootpack.obj bootpack.lst naskfunc.obj : naskfunc.nas Makefile $(NASK) naskfunc.nas naskfunc.obj naskfunc.lst hankaku.bin : hankaku.txt Makefile $(MAKEFONT) hankaku.txt hankaku.bin hankaku.obj : hankaku.bin Makefile $(BIN2OBJ) hankaku.bin hankaku.obj _hankaku graphic.gas : graphic.c Makefile $(CC1) -o graphic.gas graphic.c graphic.nas : graphic.gas Makefile $(GAS2NASK) graphic.gas graphic.nas graphic.obj : graphic.nas Makefile $(NASK) graphic.nas graphic.obj graphic.lst dsctbl.gas : dsctbl.c Makefile $(CC1) -o dsctbl.gas dsctbl.c dsctbl.nas : dsctbl.gas Makefile $(GAS2NASK) dsctbl.gas dsctbl.nas dsctbl.obj : dsctbl.nas Makefile $(NASK) dsctbl.nas dsctbl.obj dsctbl.lst bootpack.bim : bootpack.obj naskfunc.obj hankaku.obj graphic.obj dsctbl.obj Makefile $(OBJ2BIM) @$(RULEFILE) out:bootpack.bim stack:3136k map:bootpack.map \ bootpack.obj naskfunc.obj hankaku.obj graphic.obj dsctbl.obj # 3MB+64KB=3136KB bootpack.hrb : bootpack.bim Makefile $(BIM2HRB) bootpack.bim bootpack.hrb 0 haribote.sys : asmhead.bin bootpack.hrb Makefile cat asmhead.bin > haribote.sys cat bootpack.hrb >> haribote.sys haribote.img : ipl10.bin haribote.sys Makefile $(EDIMG) imgin:..\..\z_tools\fdimg0at.tek \ wbinimg src:ipl10.bin len:512 from:0 to:0 \ copy from:haribote.sys to:@: \ imgout:haribote.img # command img : $(MAKE) haribote.img run : $(MAKE) img $(COPY) haribote.img ..\..\z_tools\qemu\fdimage0.bin $(MAKE) -C ..\..\z_tools\qemu install : $(MAKE) img $(IMGTOL) w a: haribote.img clean : -$(DEL) *.bin -$(DEL) *.lst -$(DEL) *.gas -$(DEL) *.obj -$(DEL) bootpack.nas -$(DEL) bootpack.map -$(DEL) bootpack.bim -$(DEL) bootpack.hrb -$(DEL) haribote.sys src_only : $(MAKE) clean -$(DEL) haribote.img
Makefileが長くなりすぎたので短くします。
OBJS_BOOTPACK = bootpack.obj naskfunc.obj hankaku.obj graphic.obj dsctbl.obj TOOLPATH = ..\..\z_tools\\ INCPATH = ..\..\z_tools\haribote\\ MAKE = $(TOOLPATH)make.exe -r NASK = $(TOOLPATH)nask.exe CC1 = $(TOOLPATH)cc1.exe -I$(INCPATH) -Os -Wall -quiet GAS2NASK = $(TOOLPATH)gas2nask.exe -a OBJ2BIM = $(TOOLPATH)obj2bim.exe MAKEFONT = $(TOOLPATH)makefont.exe BIN2OBJ = $(TOOLPATH)bin2obj BIM2HRB = $(TOOLPATH)bim2hrb.exe RULEFILE = $(TOOLPATH)haribote\haribote.rul EDIMG = $(TOOLPATH)edimg.exe IMGTOL = $(TOOLPATH)imgtol.com COPY = cmd.exe /C copy DEL = rm -f # default operation default: $(MAKE) img # file making rule ipl10.bin : ipl10.nas Makefile $(NASK) ipl10.nas ipl10.bin ipl10.lst asmhead.bin : asmhead.nas Makefile $(NASK) asmhead.nas asmhead.bin asmhead.lst hankaku.bin : hankaku.txt Makefile $(MAKEFONT) hankaku.txt hankaku.bin hankaku.obj : hankaku.bin Makefile $(BIN2OBJ) hankaku.bin hankaku.obj _hankaku bootpack.bim : $(OBJS_BOOTPACK) Makefile $(OBJ2BIM) @$(RULEFILE) out:bootpack.bim stack:3136k map:bootpack.map \ $(OBJS_BOOTPACK) # 3MB+64KB=3136KB bootpack.hrb : bootpack.bim Makefile $(BIM2HRB) bootpack.bim bootpack.hrb 0 haribote.sys : asmhead.bin bootpack.hrb Makefile cat asmhead.bin > haribote.sys cat bootpack.hrb >> haribote.sys haribote.img : ipl10.bin haribote.sys Makefile $(EDIMG) imgin:..\..\z_tools\fdimg0at.tek \ wbinimg src:ipl10.bin len:512 from:0 to:0 \ copy from:haribote.sys to:@: \ imgout:haribote.img # rules %.gas : %.c Makefile $(CC1) -o $*.gas $*.c %.nas : %.gas Makefile $(GAS2NASK) $*.gas $*.nas %.obj :%.nas Makefile $(NASK) $*.nas $*.obj $*.lst # command img : $(MAKE) haribote.img run : $(MAKE) img $(COPY) haribote.img ..\..\z_tools\qemu\fdimage0.bin $(MAKE) -C ..\..\z_tools\qemu install : $(MAKE) img $(IMGTOL) w a: haribote.img clean : -$(DEL) *.bin -$(DEL) *.lst -$(DEL) *.gas -$(DEL) *.obj -$(DEL) bootpack.nas -$(DEL) bootpack.map -$(DEL) bootpack.bim -$(DEL) bootpack.hrb -$(DEL) haribote.sys src_only : $(MAKE) clean -$(DEL) haribote.img
これでだいぶ短くなりました。
さらにヘッダーファイルを記載していきます。
bootpack.h
/* asmhead.nad */ struct BOOTINFO { char cyls, leds, vmode, reserve; short scrnx, scrny; char *vram; }; #define ADR_BOOTINFO /* naskfunc.nas */ void io_hlt(void); void io_cli(void); void io_out8(int port, int data); int io_load_eflags(void); void io_store_eflags(int eflags); void load_gdtr(int limit, int addr); void load_idtr(int limit, int addr); /* graphic.c */ void init_palette(void); void set_palette(int start, int end, unsigned char *rgd); void boxfill8(unsigned char *vram, int xsize, unsigned char c, int x0, int y0, int x1, int y1); void init_screen(char *vram, int x, int y); void putfont8(char *vram, int xsize, int x, int y, char c, char *font); void putfonts8_asc(char *vram, int xsize, int x, int y, char c, unsigned char *s); void init_mouse_cursor8(char *mouse, char bc); void putblock8_8(char *vram, int vxsize, int pxsize, int pysize, int px0, int py0, char *buf, int bxsize); #define COL8_000000 0 #define COL8_FF0000 1 #define COL8_00FF00 2 #define COL8_FFFF00 3 #define COL8_0000FF 4 #define COL8_FF00FF 5 #define COL8_00FFFF 6 #define COL8_FFFFFF 7 #define COL8_C6C6C6 8 #define COL8_840000 9 #define COL8_008400 10 #define COL8_848400 11 #define COL8_000084 12 #define COL8_840084 13 #define COL8_008484 14 #define COL8_848484 15 /* dsctbl.c */ struct SEGMENT_DESCRIPTOR { short limit_low, base_low; char base_mid, access_right; char limit_high, base_high; }; struct GATE_DESCRIPTOR { short offset_low, selector; char dw_count, access_right; short offset_high; }; void init_gdtidt(void); void set_segmdesc(struct SEGMENT_DESCRIPTOR *sd, unsigned int limit, int base, int ar); void set_gatedesc(struct GATE_DESCRIPTOR *gd, int offset, int selector, int ar); #define ADR_IDT 0x0026f800 #define LIMIT_IDT 0x000007ff #define ADR_GDT 0x00270000 #define LIMIT_GDT 0x0000ffff #define ADR_BOTPAK 0x00280000 #define LIMIT_BOTPAK 0x0007ffff #define AR_DATA32_RW 0x4092 #define AR_CODE32_ER 0x409a
ヘッダーファイルを作ったことでCのソースファイルも短縮することができるようになりました。
bootpack.c
#include "bootpack.h" #include <stdio.h> void HariMain(void) { struct BOOTINFO *binfo = (struct BOOTINFO *) 0x0ff0; char s[40], mcursor[256]; int mx, my; init_palette(); init_screen(binfo->vram, binfo->scrnx, binfo->scrny); mx = (binfo->scrnx - 16) / 2; my = (binfo->scrny - 28 - 16) / 2; init_mouse_cursor8(mcursor, COL8_008484); putblock8_8(binfo->vram, binfo->scrnx, 16, 16, mx, my, mcursor, 16); sprintf(s, "(%d, %d)", mx, my); putfonts8_asc(binfo->vram, binfo->scrnx, 0, 0, COL8_FFFFFF, s); for (;;) { io_hlt(); } }
graphic.c
/* graphic process */ #include "bootpack.h" void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:black */ 0xff, 0x00, 0x00, /* 1:light red */ 0x00, 0xff, 0x00, /* 2:light green */ 0xff, 0xff, 0x00, /* 3:light yellow */ 0x00, 0x00, 0xff, /* 4:light blue */ 0xff, 0x00, 0xff, /* 5:light puple */ 0x00, 0xff, 0xff, /* 6:light sky blue */ 0xff, 0xff, 0xff, /* 7:white */ 0xc6, 0xc6, 0xc6, /* 8:light grey */ 0x84, 0x00, 0x00, /* 9:dark green */ 0x00, 0x84, 0x00, /* 10:dark green */ 0x84, 0x84, 0x00, /* 11:dark yellow */ 0x00, 0x00, 0x84, /* 12:dark blue */ 0x84, 0x00, 0x84, /* 13:dark puple */ 0x00, 0x84, 0x84, /* 14:dark sky blue */ 0x84, 0x84, 0x84 /* 15:dark grey */ }; set_palette(0, 15, table_rgb); return; } void set_palette(int start, int end, unsigned char *rgb) { int i, eflags; eflags = io_load_eflags(); io_cli(); io_out8(0x03c8, start); for (i = start; i <= end; i++) { io_out8(0x03c9, rgb[0] / 4); io_out8(0x03c9, rgb[1] / 4); io_out8(0x03c9, rgb[2] / 4); rgb += 3; } io_store_eflags(eflags); return; } void boxfill8(unsigned char *vram, int xsize, unsigned char c, int x0, int y0, int x1, int y1) { int x, y; for (y= y0; y <= y1; y++) { for (x = x0; x <= x1; x++) vram[y * xsize + x] = c; } return; } void init_screen(char *vram, int x, int y) { boxfill8(vram, x, COL8_008484, 0, 0, x - 1, y - 29); boxfill8(vram, x, COL8_C6C6C6, 0, y - 28, x - 1, y - 28); boxfill8(vram, x, COL8_FFFFFF, 0, y - 27, x - 1, y - 27); boxfill8(vram, x, COL8_C6C6C6, 0, y - 26, x - 1, y - 1); boxfill8(vram, x, COL8_FFFFFF, 3, y - 24, 59, y - 24); boxfill8(vram, x, COL8_FFFFFF, 2, y - 24, 2, y - 4); boxfill8(vram, x, COL8_848484, 3, y - 4, 59, y - 4); boxfill8(vram, x, COL8_848484, 59, y - 23, 59, y - 5); boxfill8(vram, x, COL8_000000, 2, y - 3, 59, y - 3); boxfill8(vram, x, COL8_000000, 60, y - 24, 60, y - 3); boxfill8(vram, x, COL8_848484, x - 47, y - 24, x - 4, y - 24); boxfill8(vram, x, COL8_848484, x - 47, y - 23, x - 47, y - 4); boxfill8(vram, x, COL8_FFFFFF, x - 47, y - 3, x - 4, y - 3); boxfill8(vram, x, COL8_FFFFFF, x - 3, y - 24, x - 3, y - 3); return; } void putfont8(char *vram, int xsize, int x, int y, char c, char *font) { int i; char *p, d; for (i = 0; i < 16; i++) { p = vram + (y + i) * xsize + x; d = font[i]; if ((d & 0x80) != 0) { p[0] = c; } if ((d & 0x40) != 0) { p[1] = c; } if ((d & 0x20) != 0) { p[2] = c; } if ((d & 0x10) != 0) { p[3] = c; } if ((d & 0x08) != 0) { p[4] = c; } if ((d & 0x04) != 0) { p[5] = c; } if ((d & 0x02) != 0) { p[6] = c; } if ((d & 0x01) != 0) { p[7] = c; } } return ; } void putfonts8_asc(char *vram, int xsize, int x, int y, char c, unsigned char *s) { extern char hankaku[4096]; for (; *s != 0x00; s++) { putfont8(vram, xsize, x, y, c, hankaku + *s * 16); x += 8; } return; } void init_mouse_cursor8(char *mouse, char bc) { static char cursor[16][16] = { "**************..", "*OOOOOOOOOOO*...", "*OOOOOOOOOO*....", "*OOOOOOOOO*.....", "*OOOOOOOO*......", "*OOOOOOO*.......", "*OOOOOOO*.......", "*OOOOOOOO*......", "*OOOO**OOO*.....", "*OOO*..*OOO*....", "*OO*....*OOO*...", "*O*......*OOO*..", "**........*OOO*.", "*..........*OOO*", "............*OO*", ".............***" }; int x, y; for (y = 0; y < 16; y++) { for (x = 0; x < 16; x++) { if (cursor[y][x] == '*') { mouse[y * 16 + x] = COL8_000000; } if (cursor[y][x] == 'O') { mouse[y + 16 + x] = COL8_FFFFFF; } if (cursor[y][x] == '.') { mouse[y * 16 + x] = bc; } } } return; } void putblock8_8(char *vram, int vxsize, int pxsize, int pysize, int px0, int py0, char *buf, int bxsize) { int x, y; for (y = 0; y < pysize; y++) { for (x = 0; x < pxsize; x++) { vram[(py0 + y) * vxsize + (px0 + x)] = buf[y * bxsize + x]; } } return; }
dsctbl.c
#include "bootpack.h" void init_gdtidt(void) { struct SEGMENT_DESCRIPTOR *gdt = (struct SEGMENT_DESCRIPTOR *) 0x00270000; struct GATE_DESCRIPTOR *idt = (struct GATE_DESCRIPTOR *) 0x0026f800; int i; for (i = 0; i < 8192; i++) { set_segmdesc(gdt + i, 0, 0, 0); } set_segmdesc(gdt + 1, 0xffffffff, 0x00000000, 0x4092); set_segmdesc(gdt + 2, 0x0007ffff, 0x00280000, 0x409a); load_gdtr(0xffff, 0x00270000); for (i = 0; i < 256; i++) { set_gatedesc(idt + i, 0, 0, 0); } load_idtr(0x7ff, 0x0026f800); return; } void set_segmdesc(struct SEGMENT_DESCRIPTOR *sd, unsigned int limit, int base, int ar) { if (limit > 0xffff) { ar |= 0x8000; limit /= 0x1000; } sd->limit_low = limit & 0xffff; sd->base_low = base & 0xffff; sd->base_mid = (base >> 16) & 0xff; sd->access_right = ar & 0xff; sd->limit_high = ((limit >> 16) & 0x0f) | ((ar >> 8) & 0xf0); sd->base_high = (base >> 24) & 0xff; return; } void set_gatedesc(struct GATE_DESCRIPTOR *gd, int offset, int selector, int ar) { gd->offset_low = offset & 0xffff; gd->selector = selector; gd->dw_count = (ar >> 8) & 0xff; gd->access_right = ar & 0xff; gd->offset_high = (offset >> 16) & 0xffff; return; }
ヘッダーファイルを分割したことでさらに見やすくなりました。